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Year of Release:
2020
Genre:
Educational, Simulation, RPG
Team Size:
3
Project Role:
Producer, Gameplay Designer
Programming Language:
C#
Game Engine:
Unity
Software used:
Visual Studio, FL Studio
Project Development Detail
Key Feats:
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Developed the core gameplay concepts, designs, and programming
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I specifically designed the game loop to center around teaching the player basic ear training techniques such as note duration and note pitch.
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Developed and implemented the game's farming mechanic.
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Implemented the Day and Night clock cycle.
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Programmed the UI system and the menu UI as well as handled menu layouts.
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Designed, developed, and implemented the lessons portion ("Seed of Knowledge") of the game after the player gets the best ending.
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