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Year of Release:

2020

Genre:

Educational, Simulation, RPG

Team Size:

3

Project Role:

Producer, Gameplay Designer

Programming Language:

C#

Game Engine:

Unity

Software used:

Visual Studio, FL Studio

Project Development Detail

Key Feats:

  • Developed the core gameplay concepts, designs, and programming

    • I specifically designed the game loop to center around teaching the player basic ear training techniques such as note duration and note pitch.

  • Developed and implemented the game's farming mechanic.

  • Implemented the Day and Night clock cycle.

  • Programmed the UI system and the menu UI as well as handled menu layouts.

  • Designed, developed, and implemented the lessons portion ("Seed of Knowledge") of the game after the player gets the best ending.

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