Releases:

Year of Release:
Q3 2026
​
Genre:
Action Beat-em Up
​
Team Size:
10
Project Role:
Lead Gameplay Programmer, Combat Designer, Music Composer, Gitmaster
​
Programming Language:
C#
​
Game Engine:
Unity
​
Software used:
Visual Studio, Monday, Jira, Trello, Github
Contribution Details:
Key Feats:
-
Programmed overall gameplay mechanics and in-game systems, which include player and enemy movement, combat, AI, and level mechanics.
-
Supervised other programmers to make sure that our team reached our monthly milestones and helped keep our code base unified
-
Worked closely with the project leader to manage and develop gameplay concepts & combat designs to further refine player experience.
-
Led overall source control and GitHub branch management, which includes fixing any merge conflicts, helping other developers with keeping their branches up to date, and being in charge of compiling and uploading the latest build of our game to our private servers for our QA team to investigate.
-
Lead composer for the game's base original soundtrack
Summary:
The new title in the Obsolete Souls™ series is an upcoming action game developed at Dennel Cake, LLC. I worked on the game as the lead game engineer, combat designer, and programmer, and will also assist in Audio Design and Music Composition.
​
I've been working on this project for 3 years and officially announced it alongside my team in March 2024 at Pax East in Boston. This has been my most ambitious project to date, and I'm very excited for people to play it on Steam and Xbox in the near future!
​
For more info on Obsolete Souls and Dennel Cake, click the following links below:
​
Obsolete Souls Episode 0: Operation Haiti (website link)
​
Dennel Cake LLC (website link)
​
​



